![]() ![]() With some of the combat overhaul in the last couple of releases, Danger Rooms are actually, well, dangerous, and not the best way to train your military any more. Eventually you could send a single dwarf out to slaughter a siege of 50+ goblins and be pretty sure he'd be OK. Then set them loose on an entire goblin siege where, while almost impervious to being hit, they would then further train their weapon skills with every goblin they slew. You could raise dodge, parry, shield, and armor skills to Legendary in a season, leading to Urist McNeo-like physics-defying feats from your military when under attack. ![]() As long as your military were wearing armor, the wooden training spears couldn't damage them, but they would learn to dodge and parry them like nobody's business, all the while sparring with their fellow dwarves. Then make the military barracks inside the Danger Room and set your squads to Train. Put the lever on "Pull" and "Repeat." Dwarves would walk by, pull the lever, which would cause the spears to either retract or extend, depending on which mode they were in at the moment. The lore is that dwarves become so badass because while falling they learned how to parry the ground.īuild a room, say, 5x5, with wooden training spears attached to mechanisms which were controlled by a lever somewhere in the fortress. Thus the shaft of enlightenment was born, and a cheap way to train dwarven equivalents of Kratos. Like when skill levels are soft-capped at 20, these guys were at 87, which is absolutely ridiculous. In a previous version, someone figured out that if you threw a soldier holding a weapon onto an upright spear trap across a Z level, they'll instantly become absolute GODS at combat. They're still an advanced fort defense to this day and players have figured out how to build completely automated versions with water or magma as cargo. Enter minecart shotguns, which used minecarts to essentially create fort defenses that are extremely lethal and effective. If a minecart at high velocity suddenly stopped at a track stop, they'll fling whatever they were carrying in front of them at lethal speeds. However, players quickly figured out how to weaponize them. Back when minecarts were introduced, they were intended as an efficient way of moving things around, though one that required a ton of setup. The rumor is that the dev was so horrified that he not only made it impossible to process sentients into bone stacks, but also nerfed the value of mermaid bones to 1x. And this was done on an industrial and mostly automated scale. Now they aren't easy to catch by any means, being sentient and aquatic, but this spurred a very long thread detailing ways of capturing adult mermaids, chaining them to a wall and making them breed in a way that their babies will be funnelled into a collection chamber, airdrowned and collected for bones. The first one was the "merperson exploit" where a player noticed that mermaid bones were worth 50x that of regular bones (the only ones worth as much are extremely dangerous megabeasts) and can reproduce in the wild. Many of my favourite exploits have come from Dwarf fortress. ![]() To elaborate, there's a glitch where you could gain infinite amounts of soul from items, but the only way to get it is to reach a very secluded area of the gameworld, requiring a long and dangerous trek that in an unpatched version of the game, could result in you getting into a spot where you would have to restart the entire game (due to the way that the curse mechanic originally worked). Except for the last mission, where you just spend all your resources at once.Īny other memorable exploits? I do remember the dragon's head glitch in Dark Souls being an epic journey as well. With that, you could build whatever ships your heart desires, as long as you ration them between the missions. And there was one mission where you could isolate and capture dozens of Ion frigates, building up an enormous sum of resources when you scrap all of them. However, you can scrap ships for resources to build new ships (the game doesn't scale for this). ![]() The game is balanced so that enemy fleets scale according to the number and quality of ships in your fleet (correct me if I'm wrong) so capturing enemy ships and keeping them would just increase enemy fleet sizes. IIRC: Homeworld is a tactical spaceship RTS where you have the ability to capture enemy ships. A reddit post recently reminded me of the first Homeworld game, and how there was a massive, game-breaking exploit that made the second half of the game a breeze. ![]()
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